Game Jams
Here are all the projects I've built as a part of Game Jams I've participated in, or similar kinds of events.
> The Very Serious JuniperDev Game Jam 2026
Built with Godot
Didn't get much time for this one, but it's a very basic Kuru Kuru Kururin clone. The physics/collision handling is a bit janky, but it's usually fine.
> Helldivers II as a traditional roguelike
Built with ROT.js
For /r/RogueLikeDev Does The Complete RogueLike Tutorial 2025, I was inspired by Helldivers II. Shoot bugs to survive a wasteland! Needs more work.
> Kenney Jam 2020
Built with Unity
One weekend to make something spooky! This turned out fairly well; needs some extra tweaking and touching up to make it better. Made in Unity, so I might re-implement in Godot if I came back to it.
> Coffee Jam 2018
Built with Unity
One weekend to make something about coffee! The graphics are kind of lacking, untextured simple shapes. But the coffee is procedurally coloured based on what's poured into it, which is good. But the scoring system isn't tweaked too well, so it's fairly easy to get a very high score.